![]() ![]() Life Giver: As this is a low Endurance build, the health boost from this perk is great for some extra survivability, and having a constant source of health regeneration is very helpful. Sneak: Essentially a required perk for being able to effectively use stealth. Rifleman: The Heavy’s two secondary weapons both gain damage from this perk, making it important but slightly less so than Gunslinger. Gunslinger: Essential for maximizing the Deliverer’s damage. Locksmith/Hacker: The Heavy infiltrates all sorts of places during his missions for the Railroad, and these perks ensure that he’s never locked out of any of them. I recommend picking this up ASAP in order to start reaping the benefits of the increased EXP gain from the Intelligence bonus sooner. Night Person: Additional Perception and Intelligence is always nice, and the night vision means that you never have to risk using your Pip-Boy light when sneaking. All of them should be maxed out (with the exception of any DLC exclusive ranks) unless indicated otherwise. The bobblehead combined with You’re SPECIAL will put your final luck total at nine, enabling you to pick up the Four Leaf Clover perk. Luck (7): A good portion of the Heavy’s damage output comes from crits, making Luck another important stat. You’ll want the bobblehead here too for the Ninja perk. Grab the bobblehead here so you can get the Hacker perk.Īgility (6): The Heavy needs both good stealth capabilities and a decent pool of AP so this is an important stat. Intelligence (3): The Heavy works well with at least a little Intelligence for decent EXP gain. Still, you’ll want to start with two Endurance and grab the bobblehead as well so you can pick up the Life Giver perk.Ĭharisma (1): Another unnecessary stat for the Heavy. The low selling / high buying prices aren’t a big issue, the reduced maximum population for settlements is irrelevant to this build, and you can simply pop some Grape Mentats if you absolutely need to persuade someone. Be sure to pick up the Perception bobblehead to put your Perception at nine, allowing you to grab the Penetrator perk later on.Įndurance (2): This isn’t a particularly tanky build you don’t need the extra health when sneaking and in firefights you can simply rely on Deacon to keep the heat off of you. Perception (8): The Heavy is already accurate in VATS due to Deliverer’s legendary effect combined with high perception he has excellent hit chances anywhere within close to mid-range. Deacon (the Heavy’s companion of choice) can be used to make up for low carrying capacity. Strength (1): As the Heavy doesn’t make use of melee weapons Strength is more or less unnecessary. So what happens when you combine the two? Crits for days… ![]() The Four Leaf Clover perk has a chance of filling your critical meter with every hit in VATS. Most importantly, however, it has a low VATS cost, letting you get in a lot of hits. As it comes with a suppressor by default it’s ideal for sneaking in the earlygame, but it also has good DPS which makes it a solid choice for the entire game. ![]() The Heavy needs to be able to blend in with the shadows as well as hold his own in a firefight and that’s where I discovered the power of one particular weapon: the Deliverer. ![]() A heavy is someone who takes the fight directly to the Institute and any other groups that might threaten the Railroad’s operations, and is the player’s designated role in the faction. For my first Fallout 4 build I thought I’d take a look at one of the game’s primary factions, the Railroad. ![]()
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